1
SFML projects / Re:creation - a top down action adventure about undeads
« on: January 31, 2016, 07:53:15 pm »
Looks really good. Reminds me of how the sprites in Mega Man worked. I'd love to hear more about how you specify this kind of layering/compositing in your data files. I want to do something similar in the game I'm working on.
Nitpick: this is true for the .png file on disk, but not really true once the image is in memory.
I don't waste much space by having huge empty spaces in .png.
Nitpick: this is true for the .png file on disk, but not really true once the image is in memory.