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Author Topic: Kroniax available in the Play store!  (Read 70617 times)

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AlexAUT

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Re: Kroniax new Version (0.9)
« Reply #60 on: December 12, 2013, 12:40:19 am »
Hey alex, I'm glad to see you are still making Kroniax!

Yeah there was a lack of motivation in the summer  :D

I tried to fix your button, as the one in the main page doesn't work and you have to click on the link

Thanks! It works now.



AlexAUT

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Re: Kroniax new Version (0.9)
« Reply #61 on: December 12, 2013, 01:03:07 am »
Yay, new version! Love it! :)

Keep it up. Hopefully SFML gets its Android stuff together soon. ;)
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AlexAUT

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Re: Kroniax new Version (0.9)
« Reply #62 on: December 12, 2013, 01:39:27 am »
Yay, new version! Love it! :)

Thanks! Now I have found the motivation again to improve and finally finish the game (I think you can't finish such a game  :P )

Keep it up. Hopefully SFML gets its Android stuff together soon. ;)

Yeah, my friends will kill me if i do not release a stable android version soon  :D


AlexAUT

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Re: Kroniax new Version (0.9)
« Reply #63 on: December 12, 2013, 01:58:15 am »
Hey, I think I found a bug. When you finish level 3, you go into tutorial 2, which then YOU CAN'T go to the level 4. I press enter and nothing happens!

AlexAUT

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Re: Kroniax new Version (0.9)
« Reply #64 on: December 12, 2013, 02:11:45 am »
Hey, I think I found a bug. When you finish level 3, you go into tutorial 2, which then YOU CAN'T go to the level 4. I press enter and nothing happens!

Quote
Edit1: Uploaded a hotfix, the original download won't start Level4 after the second Tutorial, so please update!

There is already a new version uploaded, I replaced the old links. Sorry for that: http://crz.se/4428
You could just replace the *.exe to keep your savestate. Or copy the data/arcade levellist.cfg

AlexAUT

P.S sry that i didn't replied ingame, was in the kitchen ;)
« Last Edit: December 12, 2013, 02:18:20 am by AlexAUT »

Kojay

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Re: Kroniax new Version (0.9)
« Reply #65 on: December 12, 2013, 06:43:51 am »
Hello,

I cloned master from github and tried that. To get it to compile, had to change lines 47 and 53 of scriptAction.cpp;  used the asMicroseconds() method on the four instances of sf::Time.

Played some multiplayer on the easy maps server. On the second map (the blue one), my time didn't seem to get saved.

Also in this latest version there was constant screen tearing, pretty harsh on the eyes - it could be my drivers or the change I made above.

AlexAUT

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Re: Kroniax new Version (0.9)
« Reply #66 on: December 12, 2013, 10:10:39 am »
I cloned master from github and tried that. To get it to compile, had to change lines 47 and 53 of scriptAction.cpp;  used the asMicroseconds() method on the four instances of sf::Time.

Hmm interesting. Try to use asSeconds() (I already pushed it to the repo), because asMicroseconds() crashes my script-system, do not know why it works with seconds but not with microseconds  :o

Played some multiplayer on the easy maps server. On the second map (the blue one), my time didn't seem to get saved.

You mean in the ladder? or in the "local" timelist? Yeah the ladder is a bit buggy I noticed already, sometime they don't get updated on the client. But your times are saved on the server (Level1: 33.43sec, Level2: 39.6sec) Next time you log in you will see them  :D

It's an server side issue, I will fix it today

Also in this latest version there was constant screen tearing, pretty harsh on the eyes - it could be my drivers or the change I made above.

No your changes only affect the scriptManager not the game itself. I switched from sf::RectangleShape to sf::VertexArray. Maybe this the reason


AlexAUT

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Re: Kroniax new Version (0.9)
« Reply #67 on: December 13, 2013, 01:13:08 pm »
Does anyone know other games similar to this? If not, you have invented a completely new genre, that is cool!
I think this game could be quite successful, I mean the concept is great:) Keep it up!

AlexAUT

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Re: Kroniax new Version (0.9)
« Reply #68 on: December 13, 2013, 02:28:44 pm »
Does anyone know other games similar to this?

Yes I came across this game some weeks ago: http://www.jetztspielen.ws/spiele/Action+spiele/Metro+Siberia+2.html

If not, you have invented a completely new genre, that is cool!

Maybe not a completly new genre because it's similar to any helicopter game on android or iOS. But I always thought why do they have a random level. Wouldn't it be cool to have unique and cool levels and compete for better times? Yeah and so I started to work on Kroniax. I really don't know where I did get this name from. On google i find nothing...  :)

I think this game could be quite successful, I mean the concept is great:) Keep it up!

Thanks  :) posts like this are the fuel of my motivation  ;D. I will release it on Android when the SFML port is stable enough and I have about 30levels. I think with a bit of luck it could be very successful, especially on mobile platforms.


AlexAUT

AlexAUT

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Kroniax available in the app store
« Reply #69 on: June 18, 2014, 11:07:11 pm »
I have some great news  :D

Kroniax is now available on the Play Store for Android! Get it now

It uses the SFML Android Port but i changed a lot in the code of SFML, due to some critical problems... (eventhandling, rendering). So it won't compile with vanillia SFML (the reason why I do not release the new source)

I hope you will enjoy the game and please rate and recommend the app ;)



AlexAUT
« Last Edit: June 19, 2014, 11:22:27 am by AlexAUT »

eXpl0it3r

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AW: Kroniax available in the Play store!
« Reply #70 on: June 19, 2014, 06:43:25 am »
I "command" the app to play! :P

Seems to work good.
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AlexAUT

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Re: AW: Kroniax available in the Play store!
« Reply #71 on: June 19, 2014, 08:57:38 am »
I "command" the app to play! :P

Haha thanks, Nice that you like the game and I hope your Army will follow you  :P

Seems to work good.

Yeah there are some crashes when the app gains focus, but I will sort them out as fast as possible  ;)



AlexAUT

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AW: Re: AW: Kroniax available in the Play store!
« Reply #72 on: June 19, 2014, 10:51:57 am »
I hope your Army will follow you  :P
I guess you didn't get the reference then. You wrote commend instead of reconnend. :P
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Jesper Juhl

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Re: Kroniax available in the Play store!
« Reply #73 on: June 19, 2014, 09:27:08 pm »
Cool little game.

I grabbed it from the Play store and played through about half the levels. It's fun and challenging and I had no problems with it at all - good job.

Nice to see a finished SFML project and on Android, where the port is not even completely done yet, none-the-less  :)
« Last Edit: June 19, 2014, 09:29:14 pm by Jesper Juhl »

AlexAUT

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Re: Kroniax available in the Play store!
« Reply #74 on: June 19, 2014, 11:28:33 pm »
Cool little game.

I grabbed it from the Play store and played through about half the levels. It's fun and challenging and I had no problems with it at all - good job.

Nice to see a finished SFML project and on Android, where the port is not even completely done yet, none-the-less  :)

Thanks!  :)


Tomorrow I will release an update which will polish the game menu and insert 3 new levels.



AlexAUT

 

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