Hey guys,
I'm crazy busy with homework today, but I wanted to mention take care of a couple of things before I dive head first into Calculus for the next 12 hours. First off, everything I posted in my rough draft is not set in stone. I felt ok opening up the theme thread because even if we decide we should change the date or something, we can still close the thread after a week and have the list of themes we need to vote on ready to go. We'll just open the voting a week before the set date.
Time:
The jam will start midday(some time) August 2nd and end 72 hours later on August 4th
Where's the time?
I'm not really sure yet. I'm in UTC-8, but I know a lot of people on the forums aren't even close to that. Maybe we should just pick some arbitrary start time ?
Scoring:
Scoring will be based on several categories with an over all score being the average between them and a possible total of 70 points.
Who are the judges?
That's a good point. As much as I would want to, I probably won't be able to participate. If I'm not in school, I'm at work. However, I would totally be up for judging. If anyone else on the forums won't be able to participate, but would be interested in judging, they should let me know.
ALSO, I think we should find a way to force Laurent to either participate or judge.
1. Fun – How enjoyable the game is to play
[...]
4. Graphics – How nice the graphics are and/or how well they work with the concept of the game
5. Audio – How nice the music&sound is and/or how well they work with the concept of the game
6. Immersion – How easy it is to become engaged in the game
7. Mood – How well the vibe of the game is expressed
Some of the criteria overlap, especially immersion and mood. For the others it's probably fine, since it's rather difficult to find completely orthogonal criteria.
"Fun" should be reworded to "gameplay" or similar. Depending on the theme, games may convey a sad/thoughtful/horrific/... atmosphere, which shouldn't be scored negatively.
Ideas for other criteria, some of which can be incorporated to existing ones:
- Combination of different media (graphics, sound, text, ...) --> immersion
- Story --> creativity
- Simplicity, controls, camera --> gameplay? own category "function"?
- Correctness, stability, bugs --> function?
Now is a great time to discuss what the exact criteria for scoring should be. Here's a question for everyone: if you participated in a game jam, what categories would
you want to have your game judged in?
Whoa, whoa! You're grading a AAA title! No, but jam games tend to be minimalist, and although a lot of them will be good, those same games will fail miserably in a lot of these categories (such at Audio and Graphics, two things not many people are good at).
It's pretty similar to Ludum Dare's scoring. It's mostly based on theirs actually.
All participants that submit a game are allowed to judge. Games are given 1-5 star ratings in each category, or N/A where not applicable. The categories include:
- Innovation – The unexpected. Things in a unique combination, or something so different it’s notable.
- Fun – How much you enjoyed playing a game. Did you look up at the clock, and found it was 5 hours later?
- Theme – How well an entry suits the theme. Do they perhaps do something creative or unexpected with the theme?
- Graphics – How good the game looks, or how effective the visual style is. Nice artwork, excellent generated or geometric graphics, charming programmer art, etc.
- Audio – How good the game sounds, or how effective the sound design is. A catchy soundtrack, suitable sound effects given the look, voice overs, etc.
- Humor – How amusing a game is. Humorous dialog, funny sounds, or is it so bad it’s good?
- Mood – Storytelling, emotion, and the vibe you get while playing.
- Overall – Your overall opinion of the game, in every aspect important to you.
- Community – Journals, photos, timelapse video. Everything you do above and beyond just making the game.
Obviously the score is going to be based on how well they did within the 72 hour time frame. I won't expect a professional quality game to be made by one person in 72 hours. :P
I know there were a few questions about what should and shouldn't be allowed, and right now I'm thinking that what is truly important is that
people have fun and that we spread awareness of SFML to a larger crowd. If Nexus wants to use Thor on top of SFML, why not? If Aster wants to use OpenGL, why not? So as long as they use SFML as their windowing system I think I'll be happy. They should still use the Audio module and Networking module is they want to use those capabilities though(or at least something built on tip of them).
Another thing I wanted to mention was prizes. I am still liking the idea of having prizes only if they are donated, but we need to have some kind of enforcement for rule following if they are involved. Until then, I'm going to go with a no prize policy.
We could do it once every two months or so.
I want to make it a regular thing, but I wasn't sure how often it should be. Anyone have any problems with this? My only worry is that if we make it too often, it won't be such a huge deal.
Thanks for all your feedback everyone! This has been much better experience so far than I expected!