Another step towards playable alpha demo was implementing powerups, that are dropped by killed enemies.. they can be used to regenerate life and/or mana! Implementing the complete UI for looting and inventory management would be too much to add, because I want to release the alpha demo more soon than later ^^ So ... having less (features) is more
Next changes:
- improved dungeon randomization (especially room generation)
- improved game mechanics (base for simple puzzles)
- more graphics (mostly enemies)
- audio implementation (background music, simple sound effects)
- better AI scripting
Stay tuned!