playing with so called gpu procedural fluid flow. mostly this kind of simulations were done by opencl/cuda for perf sake. unfortunately i dont have any of them installed in my laptop. so,i did it with SFML for windowed and i had to use opengl to store velocity, temperature and pressure in 3D textures and geomtry shader to get layers of 3D gird which is nessassry for this simulation.
the result looks not bad and for perf i'm so glad, it runs in my laptop.