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Author Topic: Screenshot Thread  (Read 82266 times)

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achpile

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Re: Screenshot Thread
« Reply #135 on: April 28, 2016, 03:32:18 pm »
Looks nice! Now we just need a GIF of it moving! :)

I think video will be better  :) But watch at 720p60fps  ;)


Brax

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Re: Screenshot Thread
« Reply #136 on: April 28, 2016, 03:55:47 pm »
Awesome :)

eXpl0it3r

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Re: Screenshot Thread
« Reply #137 on: April 28, 2016, 04:43:47 pm »
Cool! :)
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achpile

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Re: Screenshot Thread
« Reply #138 on: April 28, 2016, 05:29:44 pm »
And here's some tower defense  :) One of the things I will never finish

Hapax

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Re: Screenshot Thread
« Reply #139 on: April 29, 2016, 12:17:52 am »
The grass looks really nice!
You just need to make a loopable and tilable version  ;)

The tower defence looks pretty impressive too. Go finish it  :P
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Hapax

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Re: AW: Re: Screenshot Thread
« Reply #140 on: April 30, 2016, 12:18:59 am »
Did you do this animation with SFML or an animation/video editor?
Thought about it at first, but it would have been too much work (I think). I used Hitfilm 3 Express.
I decided that it's a simple enough animation to recreate using SFML so I went ahead and coded it!
Code here:
https://github.com/Hapaxia/SfmlLogoAnimation
Video:


Note that I just used the largest SFML logo for the texture; it could use a better resolution image for the texture, which is easily attainable from the SVG version. The code will probably need slight tweaking though.
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eXpl0it3r

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Re: Screenshot Thread
« Reply #141 on: April 30, 2016, 10:48:21 am »
Cool! :)

Might look into it a bit more and maybe use for some of my possible future game. ;D
« Last Edit: April 30, 2016, 11:04:09 am by eXpl0it3r »
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FRex

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Re: Screenshot Thread
« Reply #142 on: May 03, 2016, 12:25:46 am »
Here's a very very early screenshot but I'm not saying what this game is about yet... :P
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Noirad

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Re: Screenshot Thread
« Reply #143 on: May 19, 2016, 06:45:44 am »
Been working on this RPG/Robotron-esque hybrid.





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scellow

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Re: Screenshot Thread
« Reply #144 on: May 21, 2016, 12:59:44 am »
I'm rewriting the MMO Realm of the Mad God using SFML (C#) from scratch

I was first using MonoGame, but i wasn't really happy with the framework, i always loved how SFML was designed, but i was not enough experienced to be productive with it (that's why i first picked MonoGame), few month later, i learnt lot of things and i decided to switch from MonoGame to SFML, and as a surprise memory usage dropped by 50% :D








The client connects to official servers

I decided to start this project as a learning purpose and i plan to use this client for my own game (with different assets of course)

The client is fully working, i handle all the original packets, projectiles, gameobjects, collisions, stats modifiers, damage, etc..

The only missing thing is the UI..

EDIT:
Oops, looks like i forgot to reimplement the shadows when i did the framework switch :p
« Last Edit: May 21, 2016, 01:11:13 am by scellow »

eXpl0it3r

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Re: Screenshot Thread
« Reply #145 on: May 21, 2016, 01:10:24 am »
I don't know that game, but it's definitely cool to see such a project! :)
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Tank

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Re: Screenshot Thread
« Reply #146 on: May 27, 2016, 12:32:07 pm »
Seems like you really learned tons of things, as re-implementing an MMO client is surely no simple task. :)
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Re: Screenshot Thread
« Reply #147 on: June 02, 2016, 03:04:59 am »
Been working on this RPG/Robotron-esque hybrid.

(click to show/hide)

I love this!

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Re: Screenshot Thread
« Reply #148 on: June 07, 2016, 09:17:57 am »
@ scellow
So you are the dev of realm of the mad king? Nice too meet you here. :D

I played it some time ago (is it still free of steam?) and thought it was a funny little game.

achpile

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Re: Screenshot Thread
« Reply #149 on: June 08, 2016, 09:29:37 pm »
Working on retro-styled platformer. Made this scatch for 5 days and I hope the project will be finished some day  ;) For now it's very similar to "You have to win the game", but it's only for now. Some time later I'll create a topic in Projects subforum, but for now it's too early  :D


 

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