I'm rewriting the MMO Realm of the Mad God using SFML (C#) from scratch
I was first using MonoGame, but i wasn't really happy with the framework, i always loved how SFML was designed, but i was not enough experienced to be productive with it (that's why i first picked MonoGame), few month later, i learnt lot of things and i decided to switch from MonoGame to SFML, and as a surprise memory usage dropped by 50%
The client connects to official servers
I decided to start this project as a learning purpose and i plan to use this client for my own game (with different assets of course)
The client is fully working, i handle all the original packets, projectiles, gameobjects, collisions, stats modifiers, damage, etc..
The only missing thing is the UI..
EDIT:
Oops, looks like i forgot to reimplement the shadows when i did the framework switch :p