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Messages - achpile

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1
SFML projects / Re: Dispersio is now available on Steam!
« on: July 12, 2017, 07:29:27 am »
I still think you are totally underpricing your own product. ;-)

Well, i realized that to be honest  :) But raising prices is a mauveton imo  ;)

2
SFML projects / Re: Dispersio 2
« on: July 10, 2017, 06:33:41 pm »
Nooo, not Dispersio 2. Will have to call my doctor again for those pills to prevent high blood pressure. ;)

Haha  ;D It gonna have different gameplay :) something like Castle in the Darkness or Rex Rocket :)

Btw here's some fresh screenshots   ;)

3
SFML projects / Re: Dispersio 2
« on: June 29, 2017, 10:56:10 am »
Looks very nice! I like this inventory :) Good luck, hope it will be interesting game! Will you have a story/plot in this game?

Sure :) This game will tell the story about the Crystal (from Dispersio 1) :)

4
SFML projects / Dispersio 2
« on: June 28, 2017, 12:38:20 pm »
Engine is almost finished, so here's a tech-demo :) Now it's time to start making content: locations, enemies, bosses etc. Probably I will post here screenshots later :)


5
SFML projects / Re: Dispersio is now available on Steam!
« on: June 26, 2017, 07:13:48 pm »
Dispersio is on Steam Summer Sale! 26% discount!  :) Save $0.26 and get it just for $0.73  ;D

http://store.steampowered.com/app/563180

6
SFML projects / Re: Screenshot Thread
« on: June 05, 2017, 08:50:10 am »
Started Dispersio 2. Some improvements to old engine :) Did it on old map. I think to create a thread later, when more things will be done :)


7
SFML projects / Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« on: April 03, 2017, 07:32:44 am »
No Linux Version? :(

8
SFML projects / Re: Game designer
« on: January 13, 2017, 03:24:01 pm »
Quote
level designer 2d- vector or tiled

try to use "Tiled" it's very good :) And it have JSON-export (which is much more easy to understand and use). I used it in my project :)

http://en.sfml-dev.org/forums/index.php?topic=20444.0

9
SFML projects / Re: Dispersio is now available on Steam!
« on: January 04, 2017, 01:43:47 pm »
Can I ask you how you integrated steam? I managed to get the overlay pop up, but it crashes on screenshots..

yep, someone noticed me abt crash on f12. but i can't test it now, because i'm on trip till jan 8th

10
SFML projects / Re: Dispersio is now available on Steam!
« on: December 02, 2016, 08:00:41 am »
Dispersio is now available on steam!

http://store.steampowered.com/app/563180


11
SFML projects / Re: tmxlite - a Tiled map editor / tmx parser
« on: November 15, 2016, 06:45:05 pm »
I used JSON export in Tiled in my game :) I think it's easier, than parsing their format ;)

12
SFML projects / Re: Dispersio has been Greenlit!!!
« on: October 20, 2016, 08:07:08 am »
Damn, this looks harder than Zloxx II.  :o

No, there's a lot of chekpoints :) In normal mode :D

13
SFML projects / Re: Dispersio has been Greenlit!!!
« on: October 19, 2016, 07:17:49 am »
Thanks to everyone! Dispersio finally has been greenlit!!!

14
SFML projects / Re: Dispersio is on the Greenlight!!!
« on: September 09, 2016, 12:01:11 pm »
I've made new greenlight trailer! Pure gameplay! Check it out  ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=756311760


15
SFML projects / Re: Dispersio is on the Greenlight!!!
« on: September 05, 2016, 07:27:32 am »
Just a small critique of the trailer: it takes 34 seconds for gameplay to begin. That's too slow, people usually don't have that much patience.
You should jump straight to gameplay as fast as possible. Or maybe try to show the story with in-game cutscenes if it's really that important. :D

Good luck with the Greenlight!

Thanks, Elias! In fact the first version of greenlight trailer contained much more gameplay, but I thought it's not a good thing to show all of the character's abilities in trailer :D

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