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Messages - David

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SFML projects / :o
« on: October 13, 2011, 04:16:57 pm »
Ooooh, I love it! I'm just a huge fan of 8bit graphics and music :D . The combo system is also really cool

Graphics / Running Heavy Graphics
« on: October 11, 2011, 07:26:07 pm »
Just out of curiousity, why are you using floats for "ii" and "qq"?

General discussions / Who Are You? (the obligatory interview thread)
« on: October 11, 2011, 02:08:55 am »
Quote from: "OniLink10"
Quote from: "David"
I came back to C++ a week ago after seeing that my favorite game closed due to "financial problems" (it's in quotes because the company that made the game is extremely rich).
May I ask which game?

PopTag, a version of Bomberman that Nexon created. Such a good game, kinda sad and a little weird that they had to shut it down.  :cry:

General discussions / Who Are You? (the obligatory interview thread)
« on: October 10, 2011, 09:47:06 pm »
I'm David, which is fairly obvious for the lot of you. I've always been fascinated with game development, but never really got into it until I came across Scratch, a UI version of Java, back in 6th grade. I actually didn't find it on my own, my computer teacher kinda mentioned it one day, and I was hooked to it right when I got it. It was okay, kinda messy in its ways, but it did its job. My best friend and I were making games left and right until I moved to a new place. From then on, I was just interested in making animations in Flash at home and Powerpoint at school. I tried to learn how to program using Flash, but the whole thing just went over my head. I did enter this iD Tech camp during the summer, but they barely "taught" us much and used UI-based programs such as Multimedia Fusion (this isn't really surprising since they only teach for 5 days). This continued for a couple years until 9th grade. I was bored one day in the middle of Spanish class when I'd decided to check out HTML for once. From there, I've made some websites, even if they fall under the eye-killer category. Overall, HTML, CSS, and Javascript only took me a couple weeks to learn, and I knew that I have some sort of talent with programming. I actually took honors programming in my freshman year in high school, but the teacher didn't really "teach." The farthest we've gotten to was making a maze in VB using like 10 lines, and the whole class kinda fell apart (she was fired by the end of the year, unfortunately). I started to master AS2, and made some pretty fun games in the process. After half a year of scripting, I've finally got to the point where my games start to reach the limits of AS2, creating lags and whatnot. I ended up forcing myself to learn AS3, which was very similar to Java. I never liked Java in the first place even though I'd used Scratch, and learning AS3 was a pain. I finally gave up and decided to learn C++ just because it's the most efficient language that I knew of. It only took me a couple days to learn how to program in CP, and I'd thought that I was ready for graphic programming. I was wrong. Very wrong. Programming graphics in C++ was nothing like scripting in AS2. I was overwhelmed by the amount of failure that I was faced with just to get a simple code to work. The farthest I've ever gotten to was collisions with squares, and even that had some issues. So I took a break over the summer, which is why I wasn't active at all. I did some scripting in the meantime.

I came back to C++ a week ago after seeing that my favorite game closed due to "financial problems" (it's in quotes because the company that made the game is extremely rich). I was determined to make a game with similar components, and decided to wipe the slate and relearn C++. Turns out I'd missed a lot of key points due to the fact that I did the same with AS2 and was fine with it. Now I know how the syntax works and now I'm trying to use CP for a month before using SFML (school is making me extremely busy). By the way, if you were to ask me anything about programming a year ago, I would be extremely clueless.

Other than all that, I like to draw using Paint Tool Sai (I have PS, too, but I honestly don't like that and I only use it for "professional graphics"). I also like to listen to the randomest music, ranging from Lady Gaga to Vocaloid to chiptune in general, and play Earthbound as well as other RPGs. I hate Microsoft (something is terribly wrong with their computers and softwares), anime, JPEGs, Family Guy (but I love American Dad), Java, AS3, and C# (I think I said that), and yaoi as well as other disturbing stuff out there. I'm trying to study really hard this year and go to a good physics/IT college such as MIT.  Enough of that, check out my deviantart here for more info (lots of goodies and stuff): http://davidscript.deviantart.com .

Now that I look more closely, it seems that everyone had a nice background when it comes to programming. I feel... left out :lol:

EDIT: Holy crap, I wrote a lot. I really should be starting my paper for history due tomorrow

Graphics / Making a sprite move randomly accross screen
« on: June 21, 2011, 04:25:02 pm »
But ghosts in pac-man don't move randomly :?

General / Collision Optimization
« on: June 17, 2011, 02:02:58 am »
Quote from: "Dimple"
The code will probably run faster if you implement it yourself (assuming you won't mess up :P). On the other hand, if you implement it yourself, you have to prevent tunneling yourself (if it is an issue), you have to figure out how to respond to the collision etc. I would do it myself if I was you, unless I needed to simulate physics.

Yea, that's what I thought, but I also thought that since it's an engine that supports collision, it should be very optimized

General / Collision Optimization
« on: June 16, 2011, 02:28:50 pm »
Quote from: "Groogy"
Box2D and Chipmunk is more for simulating some kind of physics if you ask me. If you only need collision detection and not forces then do it yourself is my opinion. Also those engines do use bounding boxes too, among other things.

This also goes with another question I had in mind: Whether I should use actual physics or not (I'm making a platformer), but that's for another day

General / Collision Optimization
« on: June 16, 2011, 02:16:04 pm »

I was playing around with collisions the other day (finally figured it out coming from a scripting background) and noticed that other engines such as Box2D and Chipmunk also support collision

My game is going to be tile-based (bounding box), and I need to know which collision is better: Checking the coordinates or using an engine's collision tests?

SFML projects / Isolation
« on: June 16, 2011, 12:49:37 pm »
Jajaja, looks like a BoxHead except the monsters are armed :D

You have GOT to teach me how you made the tile engine

SFML projects / [RELEASED] SFMLUploads.Org
« on: June 16, 2011, 02:50:46 am »
Quote from: "Haikarainen"
Quote from: "David"

Some stuff:

-A "Delete" button for every file and image
-Thumbnail crops image
-Temporarily saving the account/remembering the username/account (although you're probably working on that right now)

1. Already on it , as stated.
2. Thumbnail will always crop images, its meant to be. The imageupload is for screenshots and cropped thumbnails is always fancier than shrunk for screenshots. As stated.
3. Already fixed, will take some time to take effect tho.

Idk, for large images, like mine, it only shows part of an "M"

SFML projects / [RELEASED] SFMLUploads.Org
« on: June 16, 2011, 12:44:38 am »
Quote from: "Haikarainen"
Quote from: "lakunar"
I found a display bug: just search for " " or "ksks" and you see it.

And to make the search box a bit more user friendly:
Code: [Select]

<form method="post" action="index.php?page=search">
<input id="searchbar" value="Search.." type="text" name="q"
     onfocus="if (this.value == 'Search..') {this.value = '';}"
     onblur= "if (this.value == '') {this.value = 'Search..';}"/>

Thanks! Fixed the searchbar, also the display error. Gotta fix empty querys when i have time. EDIT: Fixed, apparently i dont have a lot of stuff to do this very evening :P


Some stuff:

-A "Delete" button for every file and image
-Thumbnail crops image
-Temporarily saving the account/remembering the username/account (although you're probably working on that right now)

General discussions / Hey Laurent! SFML Uploads? ;)
« on: June 16, 2011, 12:39:14 am »
Quote from: "Tank"
What about GIFs and other graphics? Are you sure you need to restrict files by extensions? I mean, one could still upload "virus.exe" as "virus.png" without a problem, so such a restriction isn't helpful IMHO.

Besides, you can always put the GIFs and other graphics in a .zip. Doesn't require much to do

General / Obstacles
« on: June 15, 2011, 10:55:14 pm »
Quote from: "Groogy"
Bounding boxes are pretty common and a simple way. Actually you can do it with SFML without writing any collision detection code yourself.
Here's some info for you: http://tinyurl.com/43he9wf

That was unecessary :wink:

But seriously, unless you're using irregular shapes, bounding boxes are the way to go

SFML projects / [RELEASED] SFMLUploads.Org
« on: June 15, 2011, 09:12:06 pm »
No, but I don't know why it does that o_o (read my previous post)

And that is SOME background you got there xD

EDIT: Holy shnap, you were right about the %20 thing :shock:

SFML projects / Re: SWEET!
« on: June 15, 2011, 09:06:03 pm »
Quote from: "Haikarainen"
Quote from: "David"
I think I tried WAMP at some point. I might've lost it somehow :P
I'll try again. Someday I'll get it to work  :twisted:

Hehe, fixed the share thing, hope its enough.

Testing if it works properly:

Nice, nice, I'm starting to like it even more already :D

Make it link to the URL the image is on, so people can see it's full size

Wah, it's broken o_o

Jaja, it's just me :P

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