@eXpl0it3r
The goal is a multiplayer shoot them up game , up to 4 players.
Our idea is to separate the type of space-ship between factions : Bheet(Offensive), Kooy(Support) and Maul(Defensive).
We want to make very strategic bosses based on team composition (the different factions). The idea is to be able to make a competitive free and open source game. We also very much want the player to personalize his ship as he progresses in the game, his level and his results. Skins of spaceships, Specialization of spaceships.
On the technical side, we want an authoritative game server. We have a rest-api for all queries that are not in real time and can be processed outside of a game such as the shop, the creation of the profile. The idea is that the master game server can spawn slave-servers that host an instance of a game up to 4 players.
Our main personal goal is to provide for the SFML community with a complete networked project that can serve as an example with different interesting game patterns like game object composition like Unity, object replication, serialization of object, object reflection, event system, very smart resource manager, magic enum, scripting lua, how to use CEGUI with sfml and how to make a huge profit.