(3 submitted games out of 13 votes)
There are "only" 9 upvotes (the 4 other are downvotes)
I agree. I wasn't too happy with the theme
I quote that but I could have quoted the three of you. On the 10 final themes there are only 3 themes I consider very specific. So I think most people wanted generic themes. I do. A specific theme is a strong constraint and I think games that would result will be way more similar than with a theme that stays open. I have a hard time to understand how a generic theme would stuck people more than a specific one. But of course everyone's mind is different and valid about what a good and a bad theme is. That's why there is a vote.
Those that did care for the theme apparently didn't enough to make a game.
I kinda take the bad way your comments about people not partipating but voting... Please mind the tone the three of you use. I feel already bad enough I couldn't be there.
When I sent my theme ideas and when I voted I knew I would not be able to make a game, simply because I was out all weekend. I hesitated to vote but here is what I though. This is a community jam and in the community there are people that can't make a game in such a narrow period of time. Maybe they just wanna play games about a theme they like and see (I should even say admire) what other people can do. Is this wrong? IMO a community jam (or anything else for that matter) means the community has its word to say, that's where all the greatness comes from.
Plus there are maybe people that started their game and couldn't finish it.
In a few words: people didn't voted just for the sake of sabotaging the jam but at the contrary to be involved and to make it live.